Timed match — most points when time runs out wins
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Collect the ◎ power-up. Catch replaces smash for both sides for 30 seconds.
Hit a pickup with the ball. The last side to touch it claims the effect.
Flip warns for 3s, then counts down the last 3 before switching back. Scores and controls stay yours, and extra Flips do not restart it.
Higher tiers also unlock more of the arena — field events and the trickier power-ups only appear as difficulty rises.
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